Transforming entertainment with realtime virtual characters
What We Do
With our realtime expertise we can bring stunning virtual characters to life for Stage, Film, Broadcast, Games & VR
Our realtime technology and expertise allows actors, music artists and performers to live drive digital characters on stage or in broadcast and interact with a live audience.
We have expertise in shooting, editing and rendering final or near-final quality cinematics for games, broadcast or film in realtime, rather than the weeks or months it takes with traditional methods.
With realtime cinematography, directors can see unprecedented levels of pre-visualization quality including full facial performances of the actors, lighting, vfx and camera shots. An added benefit is that the assets are optimised for use in VR experiences.
We combine our expertise in realtime virtual human technology and 16 years of games creation to deliver truly immersive VR experiences offering full interactivity not possible with offline video.
Who We Are
Ninja Theory, along with partners at Epic Games, Cubic Motion and 3lateral stunned the industry at Game Developer’s Conference in March 2016 by revealing that a scene for their upcoming game Hellblade: Senua’s Sacrifice was actually being performed live on stage by an actress in front of attendees.
At Siggraph in July 2016, the team introduced the concept of Realtime Cinematography, whereby a complex scene was performed, captured, edited and rendered live on stage in minutes in front of over 2000 attendees from the VFX industry – a process that would normally take months.
Having won the Siggraph Award for Best Real-Time Graphics and Interactivity, Ninja Theory have launched Senua Studio, a new division dedicated to offering solutions for live capturing and rendering of realistic digital characters in incredible virtual worlds.